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Research paper · HCI India ’24

Beyond the Steps

Stairway navigation for limb impairment — a springboard for inclusive design with AR.

Anvika Agane · Om Surkutwar · Sakshi Karandikar

Role

Research co-author

Team

Anvika Agane
Om Surkutwar
Sakshi Karandikar

Venue

HCI India ’24

Paper

Beyond the Steps

Context

A stairway makes movement constraints visible.

A participant demonstrating stair-climbing movement for the project
Movement captured in the stairway environment.

The study explores how augmented reality can help designers understand lower-limb movement during stairway navigation.

Research gap

Whose movement is represented in design?

Despite AR’s promise, research has paid limited attention to how it works across patient groups. The paper focuses on lower-limb rehabilitation and the role AR could play in understanding everyday mobility.

Problem

The challenge is understanding movement in context.

People with limb impairment still encounter inaccessible environments. The project asks how designers can better see and respond to those movement constraints.

The research question

Can AR help designers understand lower-limb movement on stairs?

Explore movement in context, then use that understanding to inform inclusive design.

Participant demonstrating stair-climbing movement
Movement capture
OBJECTIVE 01

Collect movement data

Observe real-time movements and limitations in an AR environment.

01 / 02

What we did

From movement capture to an AR stairway prototype

The team combined secondary research with motion capture, model refinement, and AR integration. The final USDZ animation can be viewed on an iPhone and inspected from different angles.

01

Ground the experiment in research

Biomechanics, HCI, and inclusive-design literature informed the conceptual framework, hypothesis, variables, and user-centered trial design.

Participant demonstrating stair-climbing movement for motion capture
Movement capture began with a stair-climbing demonstration.
02

Capture and refine the movement

Rokoko Vision captured a simulated lower-limb amputee gait. A side camera angle improved the capture; Blender adjustments corrected tilt, removed a bent limb, aligned the staircase, and reduced jitter.

Rokoko Vision interface showing the side-angle motion capture
Side-angle capture improved the movement result.
Blender scene with the animated figure and staircase
Blender refinement aligned the figure and stairs.
03

Convert the model for AR

The refined FBX was converted to USDZ in Apple Reality Converter, then previewed with lighting before export.

Apple Reality Converter preview of the stairway model
Reality Converter prepared the model for iPhone AR.

Impact

What can designers learn by seeing the movement?

The AR animation offers a way to inspect simulated movement in a stairway context. The paper presents the following as potential applications for future inclusive design work.

01

Understand user challenges

Inspect gait, balance, and step-related pain points.

02

Iterate on ideas

Explore supports or grip changes with immediate visual feedback.

03

Adjust in real time

Use the simulation to review and refine design decisions.

04

Validate in the field

Test usability and comfort in real-world settings.

Limitations

What still needs to improve?

01

Amateur experience

Limited experience with AR software created a steep learning curve for the team.

02

Technology constraints

Capture and AR tools limited simulation fidelity.

03

Hardware limits

Device constraints affected performance, smoothness, and realism.

Read the full paper ↗

Learnings

Inclusive design benefits from seeing movement in context.

01

Make constraints visible

AR offers a way to explore mobility challenges in the environment where they occur.

02

Prototype with care

Capture quality and model refinement shape how clearly a simulation communicates movement.

03

Validate with people

Future field testing can examine usability and comfort with people with disabilities.